ROBYN JANZ-SELLY
Project Manager | Certified Scrum Product Owner | XR and Digital Producer
Knighton-on-Teme, WR15 8LZ | +44 7376 427419 | rmjsarts@gmail.com
LinkedIn Profile / Website
Open to Remote / Hybrid London-Based Roles
SUMMARY: Technical Project Manager and Agile Product Owner with almost 10 years leading cross-functional teams across digital transformation and immersive technology projects, game development pipelines, and experiential media. Proven track record in product strategy, agile pipelines, waterfall (PRINCE2), value stream management, and cross-functional collaboration—from prototype to deployment. Expert in Confluence, Jira, and stakeholder engagement across the MedTech, gaming, and education sectors.
CORE SKILLS: Agile Project and Product Management (CSPO), XR / VR / AR Development and Strategy, Jira / Confluence Administration, Scrum Facilitation and Backlog Ownership, Roadmap and Feature Prioritization, Cross-Functional Team Leadership, Budget and Resource Planning, Stakeholder and Client Engagement, R&D Documentation and Tax Credit Support, Metrics, KPIs and Performance Reporting, Google Analytics, Google Suite, Microsoft Suite, Adobe Creative Cloud, Monday.com, Atlassian (Atlas, Confluence, Jira), Shopify
💻PROFESSIONAL EXPERIENCE:
Producer and Product Owner - FundamentalVR, Hybrid, City of London
Nov 2023 — Present
Led agile transformation of XR surgical simulation platform; streamlined approval workflows, reducing feature lead time by 50%.
Oversaw quarterly roadmaps, sprint reviews, and Jira/Confluence repositories as Scrum Master & Atlassian admin.
Implemented resource allocation framework based on team bandwidth, skill sets, and project priorities.
Restructured company-wide time tracking and R&D reporting system, optimizing budget visibility and ROI.
Served as primary liaison between executives, engineering, and partner teams including Haply Robotics.
Authored technical documentation, release notes, and reports for internal and external stakeholders.
XR Game Producer - Consortium9, Remote, USA
Feb 2022 — Aug 2023
Directed full production of the multiplayer game “FASTER” (Steam, 2023) from MVP to release; managed distributed team across 5 time zones and 9 countries.
Led MVP planning, sprint execution and launch using agile methodology.
Managed external contracts, asset pipelines, VFS / SFX workflows and Confluence and Jira systems.
Improved sprint outcomes and team collaboration and delivery reliability.
Digital Project Manager - Czarnowski Collective, Remote, USA
Dec 2020 — Oct 2022
VR/AR and Game Producer creating interactive medical visualizations and immersive event content for Eli Lilly and Company.
Delivered VR/AR activations rendering cancer molecules and treatment cycles and arthritic medical treatment.
Spearheaded game design and asset production for InfoSec2022, managing AR/VR content libraries for SALT Security.
Production Project Manager - IglooVision, USA, Ltd., Los Angeles
Jan 2019 — Jul 2020
Designed VR training platform and authored technical manuals/user guides for immersive environments.
Managed installations across US and Canada; led content production and technical QA.
Maintained service desk infrastructure, technician coordination and systems diagnostics.
Program Manager - Girls Make VR, (501)(c)(3), Los Angeles
Nov 2017 — Dec 2018
Partnered with LAUSD, Girls Academic Leadership Academy, United Way, INDIECADE, Entertainment Software Association (ESA) to lead VR storytelling programs on STEM and social advocacy.
Featured speaker at VRLA and AWE on creating immersive educational experiences.
VR Tech and Technical Supervisor at Starbreeze, A.B., USA / StarVR USA
Jul 2015 — Nov 2017
Technical supervisor for IMAX VR in Los Angeles creating scalable asset management systems, client training and producing VR content experiences.
Oversaw 2 location-based experience activations partnered with Universal Studios (“The Mummy Returns”) at NBC (30 Rock) and the Dolby Theatre in Hollywood.
🎓EDUCATION:
Bachelors of Fine Arts, Massachusetts College of Art and Design, Boston
Sept 2007 - Apr 2011
Graduated with high honours.
🌐INDUSTRY RECOGNITION:
Featured Contributor, “In the Land of the Unreal”
Published 2024
XR Innovation Spotlight
Case Study, “The Future Of Feeling”
Published 2020
VR education in LAUSD programs
Guest Speaker, “ VRLA & Two Maverix Media”
Published 2018
STEAM education and immersive learning advisor
Panellist, “Public Knowledge: Emerging Tech DC”
US Capitol, 2018
Immersive learning advocate and advisor for US House of Representatives